catie/internal/ndi/device.go

283 lines
8.2 KiB
Go

package ndi
import (
"fmt"
"github.com/go-gst/go-gst/gst"
"github.com/google/uuid"
"github.com/rs/zerolog/log"
"sync"
)
type Device struct {
sync.RWMutex
name string
uri string
props map[string]interface{}
available bool
gstDevice *gst.Device
pipeline *gst.Pipeline
videoTee *gst.Element
videoProxy map[string]*gst.Element
audioTee *gst.Element
audioProxy map[string]*gst.Element
}
func newDevice(d *gst.Device) *Device {
name := d.GetDisplayName()
uri := d.GetProperties().Values()["url-address"].(string)
props := d.GetProperties().Values()
device := &Device{
name: name,
uri: uri,
props: props,
available: true,
gstDevice: d,
videoProxy: make(map[string]*gst.Element),
audioProxy: make(map[string]*gst.Element),
}
err := device.createPipeline()
if err != nil {
log.Error().Err(err).Msg("Failed to create pipeline for device")
return nil
}
return device
}
func (d *Device) updateProperties(dgst *gst.Device) {
d.Lock()
defer d.Unlock()
d.name = dgst.GetDisplayName()
d.uri = dgst.GetProperties().Values()["url-address"].(string)
d.props = dgst.GetProperties().Values()
d.available = true
}
func (d *Device) setUnavailable() {
d.Lock()
defer d.Unlock()
d.available = false
}
func (d *Device) GetDisplayName() string {
d.RLock()
defer d.RUnlock()
return d.name
}
func (d *Device) GetDeviceType() string {
return deviceType
}
func (d *Device) GetProperties() map[string]interface{} {
d.RLock()
defer d.RUnlock()
return d.props
}
// TODO handle case where ndidemux src pads are not present
func (d *Device) createPipeline() error {
d.Lock()
defer d.Unlock()
pipeline, err := gst.NewPipeline("ndi-" + d.name)
if err != nil {
return fmt.Errorf("creating pipeline: %w", err)
}
pipeline.ForceClock(gst.ObtainSystemClock().Clock)
input := d.gstDevice.CreateElement("")
inputQueue, err := gst.NewElementWithProperties("queue2",
map[string]interface{}{
"name": "input-queue",
"max-size-buffers": 0,
"max-size-bytes": 0,
"max-size-time": 40000000, // 40ms
})
if err := input.Link(inputQueue); err != nil {
return fmt.Errorf("linking input to input input-queue: %w", err)
}
ndiDemuxer, err := gst.NewElement("ndisrcdemux")
if err != nil {
return fmt.Errorf("creating ndisrcdemux: %w", err)
}
if err := inputQueue.Link(ndiDemuxer); err != nil {
return fmt.Errorf("linking input-queue to ndisrcdemux: %w", err)
}
videoTee, err := gst.NewElementWithName("tee", "video-tee")
if err != nil {
return fmt.Errorf("creating video-tee: %w", err)
}
audioTee, err := gst.NewElementWithName("tee", "audio-tee")
if err != nil {
return fmt.Errorf("creating audio-tee: %w", err)
}
if err := pipeline.AddMany(input, ndiDemuxer, videoTee, audioTee); err != nil {
return fmt.Errorf("adding elements to pipeline: %w", err)
}
d.pipeline = pipeline
d.videoTee = videoTee
d.audioTee = audioTee
if _, err := ndiDemuxer.Connect("pad-added", d.onNdiSrcDemuxerPadAdded); err != nil {
return fmt.Errorf("connecting pad-added signal: %w", err)
}
return nil
}
func (d *Device) onNdiSrcDemuxerPadAdded(element *gst.Element, pad *gst.Pad) {
// This is called when ndisrcdemux adds a source pad (e.g., "video", "audio")
// We need to link this source pad to the sink pad of the corresponding tee.
log.Debug().Str("pad", pad.GetName()).Msg("NDI demuxer pad added, linking to tee sink")
var teeSinkPad *gst.Pad
var teeName string
switch pad.GetName() {
case "video":
teeSinkPad = d.videoTee.GetStaticPad("sink")
teeName = d.videoTee.GetName()
case "audio":
teeSinkPad = d.audioTee.GetStaticPad("sink")
teeName = d.audioTee.GetName()
default:
log.Warn().Str("pad", pad.GetName()).Msg("Ignoring unknown pad from ndisrcdemux")
return
}
if teeSinkPad == nil {
log.Error().Str("pad", pad.GetName()).Str("tee", teeName).Msg("Failed to get static sink pad from tee")
return
}
// Link the demuxer's source pad to the tee's sink pad
log.Info().Str("src_pad", pad.GetName()).Str("sink_pad", teeSinkPad.GetName()).Str("tee", teeName).Msg("Attempting to link NDI demuxer pad to tee")
if plr := pad.Link(teeSinkPad); plr != gst.PadLinkOK {
log.Error().Str("src_pad", pad.GetName()).Str("sink_pad", teeSinkPad.GetName()).Str("tee", teeName).Msgf("Linking NDI demuxer pad to tee failed: %s", plr)
} else {
log.Info().Str("src_pad", pad.GetName()).Str("sink_pad", teeSinkPad.GetName()).Str("tee", teeName).Msg("Successfully linked NDI demuxer pad to tee")
}
}
func (d *Device) GetOutput() (string, *gst.Element, *gst.Element, error) {
id, videoElement, audioElement, err := func() (string, *gst.Element, *gst.Element, error) {
d.Lock()
defer d.Unlock()
id := uuid.NewString()
videoProxySink, err := gst.NewElementWithName("proxysink", "video-proxy")
if err != nil {
return "", nil, nil, fmt.Errorf("creating video-proxy sink: %w", err)
}
if err := d.pipeline.Add(videoProxySink); err != nil {
return "", nil, nil, fmt.Errorf("adding video-proxy sink to pipeline: %w", err)
}
if plr := d.videoTee.GetRequestPad("src_%u").Link(videoProxySink.GetStaticPad("sink")); plr != gst.PadLinkOK {
return "", nil, nil, fmt.Errorf("linking video-tee to video-proxy sink: %s", plr)
}
if !videoProxySink.SyncStateWithParent() {
log.Warn().Msg("video-proxy sink sync state not syncable")
}
audioProxySink, err := gst.NewElementWithName("proxysink", "audio-proxy")
if err != nil {
return "", nil, nil, fmt.Errorf("creating audio-proxy sink: %w", err)
}
if err := d.pipeline.Add(audioProxySink); err != nil {
return "", nil, nil, fmt.Errorf("adding audio-proxy sink to pipeline: %w", err)
}
if plr := d.audioTee.GetRequestPad("src_%u").Link(audioProxySink.GetStaticPad("sink")); plr != gst.PadLinkOK {
return "", nil, nil, fmt.Errorf("linking audio-tee to audio-proxy sink: %s", plr)
}
if !audioProxySink.SyncStateWithParent() {
log.Warn().Msg("audio-proxy sink sync state not syncable")
}
d.videoProxy[id] = videoProxySink
d.audioProxy[id] = audioProxySink
return id, videoProxySink, audioProxySink, nil
}()
if err != nil {
return "", nil, nil, fmt.Errorf("creating output: %w", err)
}
if err := d.setPipelineState(gst.StatePlaying); err != nil {
return "", nil, nil, fmt.Errorf("setting pipeline state: %w", err)
}
return id, videoElement, audioElement, nil
}
func (d *Device) setPipelineState(state gst.State) error {
d.Lock()
defer d.Unlock()
if d.pipeline == nil {
return fmt.Errorf("pipeline is nil")
}
if state == d.pipeline.GetCurrentState() {
return nil
}
log.Info().Str("pipeline", d.pipeline.GetName()).Str("target_state", state.String()).Msg("Setting pipeline state")
stateChangeReturn := d.pipeline.SetState(state)
if stateChangeReturn == gst.StateChangeFailure {
log.Error().Str("pipeline", d.pipeline.GetName()).Str("target_state", state.String()).Msg("SetState returned failure")
return fmt.Errorf("setting pipeline state to %s failed", state.String())
}
if stateChangeReturn == gst.StateChangeNoPreroll {
log.Warn().Str("pipeline", d.pipeline.GetName()).Str("target_state", state.String()).Msg("SetState returned no-preroll")
// No-preroll might be acceptable depending on the pipeline, especially for live sources.
}
// Wait briefly for the state change to complete, especially important for PLAYING.
// Use a reasonable timeout (e.g., 2 seconds)
_, currentState, pendingState := d.pipeline.GetState(2 * gst.Second)
log.Debug().
Str("pipeline", d.pipeline.GetName()).
Str("target_state", state.String()).
Str("current_state", currentState.String()).
Str("pending_state", pendingState.String()).
Msg("Pipeline state after SetState attempt")
if currentState != state && pendingState != state {
// If neither current nor pending matches the target state after timeout, log a warning.
// This might indicate a problem, but we won't return an error yet,
// as some state transitions might take longer or settle asynchronously.
log.Warn().
Str("pipeline", d.pipeline.GetName()).
Str("target_state", state.String()).
Str("actual_state", currentState.String()).
Msg("Pipeline did not reach target state within timeout")
} else {
log.Info().Str("pipeline", d.pipeline.GetName()).Str("reached_state", state.String()).Msg("Pipeline state change successful or pending")
}
return nil
}